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Halo warssize12/28/2023 ![]() UNSC ImageĪs Captain of the Spirit of Fire, Cutter can send in powerful orbital support, drop in specialized UNSC units, and enhance currently deployed units. For instance, Cutter is more "measured" while Forge's playstyle is quite aggressive. Given leaders are typically geared toward specific playstyles. However, in Skirmish or multiplayer if they die, they die for good and will have to be purchased again to be on the battlefield, though only Covenant hero units are present on the battlefield in Skirmish and multiplayer. The life bar automatically regenerates while the leader is knocked down. In campaign, leaders can be revived if they are killed in action, as long as the life bar is halfway full. Hero units are more adept to fighting, possessing more armor for protection against enemy units, as well as access to unique weaponry and "special abilities" (such as "Rage mode" for the Arbiter or special upgrades like the ODSTs for Captain Cutter). The Covenant have leaders that double as in-game units, while the UNSC leader powers vary greatly and are numerous. Despite this notation, the Encyclopedia utilizes Gaunt concept art for the Gaunt's entry in the book and a Gaunt render for the Abomination (both featured in the gallery below).Leaders offer a varied experience in Halo Wars' multiplayer aspects, bringing unique abilities into the fray. The Halo Encyclopedia (2022 edition) confirmed that these two forms are indeed separate, with the form featured in the cutscenes being called the Gaunt. Renders of this unit from the cutscenes are referred to as the "Flood Commander" on Artstation, a name which seems to better describe the Abomination. Where the in-game unit is slow and tank-like, the form seen in the cutscene is much more agile, rolling around in a ball and using its tendrils to grapple the limbs of Jiralhanae warriors and pin them down, as opposed to using them in a manner seen in-game. A Flood form that bears heavy resemblance to the Abomination and can be found in the cutscenes of Awakening the Nightmare, though it behaves very differently.Its design is derived from the Flood Juggernaut, a Flood form that was originally created for Halo 2 but was ultimately cut from the game, though the Abomination is significantly larger than its forebear in-game. ![]() The Abomination was introduced as the Flood super unit in Halo Wars 2's Awakening the Nightmare expansion.Unlike other Super Units where Isabel can hijack them with Ghost In The Machine Leader Power, Abomination is the only Super Unit that cannot be hijacked due to being the only Super Unit that comes as an Infantry. Additionally, it has the aura to buff firepower and armor of any flood forms that were inside its aura radius. As the only melee Super Unit, Abomination cannot perform any attack from distances. Air units must stay away from Abomination as its attack can deal considerable damage to the air units in close range, and it may kill a Tier three upgrade Banshees or Hornets in one hit.Ībomination's main advantage is its damage when fighting on close combat, which also serves as its drawback. UNSC Snipers is also effective in dealing with Abomination, especially when Stanchion Sniper System was researched, allowing each shot to slow it down. Super Units, such as Retriever Sentinels, Condors, and Scarabs, are recommended to take an Abomination head-on. The best unit to deal with Abominations is long-range units like the Kodiak, Blisterback, Snipers, or any unit that can dodge its attack. Abominations generally perform well against infantry, vehicles, structures, and air units. It is best to eliminate Abominations quickly before the other Flood Forms rally around them. It possesses a powerful slam for the attack, utilizing its tentacle arm to whip the ground, dealing considerate damage to infantry, and in close range, it can whip the air units with less effort. The Abomination has the ability to strengthen the Flood's firepower and defenses, allowing the packs surrounding the Abominations to become more durable and lethal to the enemies. The Abomination is the super unit for the Flood faction in Halo Wars 2's expansion Awakening the Nightmare. As the Flood gathers strength, it will assemble attack waves of lesser Flood forms around Abominations for protection. Abominations are created when normal Flood hives cannot be formed and the Flood must remain mobile. ![]() The Abomination's role is to direct lesser Flood in combat, greatly increasing their effectiveness with its coordinating intelligence. A mobile key mind form below the level of a Proto-Gravemind, the Abomination is an evolution of the Juggernaut command form.
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